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Next Sortie HoursFrom 11/4 21:00 (Wed)

Daily Sortie Hours: from 11/4 21:00 (Wed). That's when FRONT series players gather for online matches.

War Room list

Action / Team tactical shooter

TWINFRONT Twin-army front

How to play

Phone, tablet & PCUp to 7 vs. 7AI squads supported

FIRST MISSION

Start by trying it with an AI squad.

Enter a War Room from "Sortie with an AI squad" and check your character, weapons, and who has joined. If you're unsure, start with the Balance type and the standard gear.

  1. Check the loadout

    Check your trooper, allied AI, and the frontline commander. You can change gear until you move on to prep.

  2. Set your formation

    Place rock walls and ammo depots in your camp. Use the ready button at the top of the screen to finish or undo.

  3. Shoot from cover

    Left-click to shoot. Use the cover of your own buildings and wear down the enemy base's durability gauge.

  4. Check your record

    After the match, check the result and your evaluation. Even if you lose, you can change your gear or formation and try again.

This path teaches the controls through real AI matches. Pass/fail checks for each task and a story mode are planned for future updates.

Basic controls

Movement and aiming are independent. Your team always attacks from the bottom of the screen toward the top.

WASDMove forward, back, left, and right. Hold for normal movement.
A×2 / D×2Cartwheel left / right. Press twice quickly.
W×2 / S×2Forward dash / backstep.
Shift + moveWalk, and fine-tune your position at the edge of cover.
Mouse / left-clickMove your aim / shoot.
Right-clickBrace. Slows your movement and steadies your shots.
SpaceJump. Use it for ledges and terrain.
EGet in or out of a nearby vehicle, climb a watchtower, or resupply at an ammo depot. Near a broken bridge, repair it in 4 seconds (10 morale). Moving, shooting, or taking a hit interrupts it.
Z / X / C / VCartwheel Barrage / Prayer Pyramid / Air Strike Squadron / Charge. If you don't have enough members, a 15-second rally is called. Human teammates join by bracing. Once enough members and morale are gathered, the squad lines up and unleashes it.
EnterTeam strategy chat. Movement and shooting stop while you type.
EscRelease mouse lock and full screen to use the menu.

Controls for reloading, switching weapons, grenades, and more can be checked and changed in "Control settings" at the top right of the sortie screen. If you change the movement keys, double-press those keys to dodge.

Loadout and formation

Choose gear by weight

Each type has a different load capacity, and the more you carry, the slower you move. Heavy gear to hold the front, or light gear to take the flank? Decide based on your objective.

Choose the frontline commander

The commander is chosen by volunteering or nomination. Ties are decided by rating. By default the commander places the formation, but you can change the settings so that everyone can place it.

Layout diagram: your side at the bottom, the enemy at the top. During prep, place buildings in your camp, then advance to the central battlefield.

Prep time is 1 minute by default. You redo the formation before each round. The same team chat is available throughout loadout, prep, and battle.

Winning and rules

Siege

Bring the enemy base's durability to 0. When breakthrough victory is enabled, capturing the flag deep in enemy territory also decides the match.

Annihilation

The match ends when one side is wiped out. Even with respawns on, a side loses the moment all its members are down.

Breakthrough

Capture the goal flag deep in enemy territory by touching it with your character on foot. It doesn't count while you're in a vehicle.

The default is 3 minutes, 1 round. If you choose 3 rounds, the first to win 2 takes the match. Facilities, vehicles, and morale reset every round.

After time runs out, attacks already fired are processed for up to 5 seconds. The result is judged by a score weighting destruction, kills, and advance. A tie, a simultaneous win, or no player with 2 wins after 3 rounds is a draw.

In Siege and Breakthrough, when timed respawns are on, a wiped-out side waits to respawn. With respawns off, being wiped out is a loss. Your own buildings aren't destroyed by friendly attacks, and damage to friendly soldiers and vehicles is on by default. Jumps and cartwheels have no invincibility, and you take damage from your own explosions.

To stop during prep, use "Decline / Leave." If you step away or disconnect during battle, AI takes over, and an operation ends when everyone has left.

On to your first match.

Open game↗Find a match room
Choose by goal

Free guest play, no sign-up needed / Touch controls on phones and tablets, keyboard and mouse on PC.