Piece movement and rules
A quick reference for piece movement and illegal moves whenever you are uncertain during a match.
Piece movement quick reference
Review the movement of all eight piece types, promotion, pieces in hand, check and checkmate, and illegal moves in one place.
Standard human-readable notation
7g7f
Squares are read from the top right, starting at 1一.
Piece catalog
Compare the eight piece types by role in a compact view. Some pieces change movement when promoted.
King
The heart of victory and defeatMajor pieces
Long-range powerhousesGold and Silver
Essential to attack and defenseMinor pieces
Stronger togetherKing / Jeweled General
One square forward, backward, sideways, or diagonally It cannot move to a square controlled by an opponent. The King and Jeweled General move identically. Promotion: No promotionRook
Any number of squares vertically or horizontally It cannot jump over intervening pieces. It is the key piece for attacking distant files and ranks. Promotion: Dragon: Any number of squares vertically or horizontally + one square diagonallyBishop
Any number of squares diagonally It cannot jump over intervening pieces. Open the bishop's diagonal to control distant squares. Promotion: Horse: Any number of squares diagonally + one square vertically or horizontallyGold General
One square forward, backward, or sideways, or diagonally forward A cornerstone of defense. It cannot move to either diagonally backward square. Promotion: No promotionSilver General
One square forward or in any of the four diagonal directions Useful in attack. It cannot move sideways or directly backward. Promotion: Promoted Silver: Moves like a Gold GeneralKnight
Jumps to either of the two squares two ranks forward The only piece that can jump over intervening pieces. It must promote within the last two ranks. Promotion: Promoted Knight: Moves like a Gold GeneralLance
Any number of squares forward It cannot move backward. It must promote on the last rank. Promotion: Promoted Lance: Moves like a Gold GeneralPawn
One square forward It cannot move backward. Nifu—placing two unpromoted pawns on the same file—is prohibited. Promotion: Tokin: Moves like a Gold GeneralFlow of play and how to win
- Sente and Gote alternate one move at a time. On your turn, either move a piece on the board or drop one from your hand.
- Move onto a square occupied by an opposing piece to capture it, then use it as a piece in hand on a later turn.
- Check means the king could be captured on the next move. You must answer it by moving the king, capturing the checking piece, interposing a piece, or another legal defense.
- Checkmate is a position in which no legal move can answer the check. Checkmate the opposing king to win.
Violations and check
- Double pawns are prohibited: you cannot have two unpromoted pawns on the same file.
- Pawn-drop mate is prohibited: you cannot drop a pawn from hand to deliver immediate checkmate.
- Pieces with nowhere to move are prohibited: you cannot drop or move a pawn or lance unpromoted to the last rank, or a knight unpromoted to either of the last two ranks.
- You must respond to check: move the king, capture the attacker, block the attack, or otherwise resolve it.
- Moves that expose your own king to check are prohibited: you cannot move your king into an opponent's attack.
Promotion and pieces in hand
- Captured pieces become pieces in hand and may be dropped onto an empty square as your own.
- You may promote when a move enters, leaves, or stays within the opponent's three-rank promotion zone.
- A pawn or lance moving to the last rank, or a knight moving to either of the last two ranks, must promote because it would otherwise have no legal next move.
- Promoted Silver, Promoted Knight, Promoted Lance, and Tokin move like a Gold.
Repetition and impasse
- Repetition: when the same position occurs four times, the game is treated as a draw.
- Impasse: when both kings enter enemy territory and are difficult to checkmate, the result is decided by piece points or tournament rules.
Basics Tutorial
Choose a step in the inline tutorial below to review the flow.
Piece movement quick reference
Standard human-readable notation
7g7f
Squares are read from the top right, starting at 1一.
King / Jeweled General
One square forward, backward, sideways, or diagonally It cannot move to a square controlled by an opponent. The King and Jeweled General move identically. Promotion: No promotionRook
Any number of squares vertically or horizontally It cannot jump over intervening pieces. It is the key piece for attacking distant files and ranks. Promotion: Dragon: Any number of squares vertically or horizontally + one square diagonallyBishop
Any number of squares diagonally It cannot jump over intervening pieces. Open the bishop's diagonal to control distant squares. Promotion: Horse: Any number of squares diagonally + one square vertically or horizontallyGold General
One square forward, backward, or sideways, or diagonally forward A cornerstone of defense. It cannot move to either diagonally backward square. Promotion: No promotionSilver General
One square forward or in any of the four diagonal directions Useful in attack. It cannot move sideways or directly backward. Promotion: Promoted Silver: Moves like a Gold GeneralKnight
Jumps to either of the two squares two ranks forward The only piece that can jump over intervening pieces. It must promote within the last two ranks. Promotion: Promoted Knight: Moves like a Gold GeneralLance
Any number of squares forward It cannot move backward. It must promote on the last rank. Promotion: Promoted Lance: Moves like a Gold GeneralPawn
One square forward It cannot move backward. Nifu—placing two unpromoted pawns on the same file—is prohibited. Promotion: Tokin: Moves like a Gold GeneralFlow of play and how to win
- Sente and Gote alternate one move at a time. On your turn, either move a piece on the board or drop one from your hand.
- Move onto a square occupied by an opposing piece to capture it, then use it as a piece in hand on a later turn.
- Check means the king could be captured on the next move. You must answer it by moving the king, capturing the checking piece, interposing a piece, or another legal defense.
- Checkmate is a position in which no legal move can answer the check. Checkmate the opposing king to win.
Violations and check
- Double pawns are prohibited: you cannot have two unpromoted pawns on the same file.
- Pawn-drop mate is prohibited: you cannot drop a pawn from hand to deliver immediate checkmate.
- Pieces with nowhere to move are prohibited: you cannot drop or move a pawn or lance unpromoted to the last rank, or a knight unpromoted to either of the last two ranks.
- You must respond to check: move the king, capture the attacker, block the attack, or otherwise resolve it.
- Moves that expose your own king to check are prohibited: you cannot move your king into an opponent's attack.
Promotion and pieces in hand
- Captured pieces become pieces in hand and may be dropped onto an empty square as your own.
- You may promote when a move enters, leaves, or stays within the opponent's three-rank promotion zone.
- A pawn or lance moving to the last rank, or a knight moving to either of the last two ranks, must promote because it would otherwise have no legal next move.
- Promoted Silver, Promoted Knight, Promoted Lance, and Tokin move like a Gold.
Repetition and impasse
- Repetition: when the same position occurs four times, the game is treated as a draw.
- Impasse: when both kings enter enemy territory and are difficult to checkmate, the result is decided by piece points or tournament rules.
Next step
Choose after the tutorialOnce you are comfortable moving pieces, review anything that was unclear or practice your decisions with a short problem.