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Tiles, turns, and winning rules

Review draws, discards, calls, Riichi, furiten, and exhaustive draws at any time.

Mahjong reference

Basics of turns and winning

Open it only when you need to check something.

Move record and board coordinates

Standard human-readable notation

Move record and coordinates Tile-hand and meld notation Five Characters, Nine Bamboo, East
Code for storage and integration mpsz 5m 9s 1z

Use m for Characters, p for Circles, s for Bamboo, and z for honor tiles.

Visual reference

Catalog of 34 Mahjong tile types

The basic set has four of each of 34 tile types, for 136 tiles total: three numbered suits and honor tiles.

34 types · 136 tiles

Characters

1–9 · four of each
1Characters Characters number tile
2Characters Characters number tile
3Characters Characters number tile
4Characters Characters number tile
5Characters Characters number tile
6Characters Characters number tile
7Characters Characters number tile
8Characters Characters number tile
9Characters Characters number tile

Dots

1–9 · four of each
1Dots Dots number tile
2Dots Dots number tile
3Dots Dots number tile
4Dots Dots number tile
5Dots Dots number tile
6Dots Dots number tile
7Dots Dots number tile
8Dots Dots number tile
9Dots Dots number tile

Bamboos

1–9 · four of each
1Bamboos Bamboos number tile
2Bamboos Bamboos number tile
3Bamboos Bamboos number tile
4Bamboos Bamboos number tile
5Bamboos Bamboos number tile
6Bamboos Bamboos number tile
7Bamboos Bamboos number tile
8Bamboos Bamboos number tile
9Bamboos Bamboos number tile

Wind tiles

4 types · four of each
East East Wind
South South Wind
West West Wind
North North Wind

Dragon tiles

3 types · four of each
White White Dragon
Green Dragon Green Dragon
Red Dragon Red Dragon

Draw

Draw one tile from the wall Begin your turn by drawing one tile.

Discard

Discard one unwanted tile Choose one tile from your hand and discard it to the river.

Meld

A set of three tiles Build groups such as sequences, triplets, and quads.

Pair

Two identical tiles The standard hand structure is four melds and one pair.

Ron / Tsumo

Win with a valid yaku You need a yaku, not just a complete hand shape.
Repeat drawing and discarding Four melds and one pair is the standard shape A winning hand needs a yaku Calling tiles speeds up the hand but adds restrictions Watch out for furiten

Turn flow

  • On your turn, draw one tile from the wall and discard one tile from your hand.
  • You may be able to use another player's discard for Chi / Pon / Kan.

Winning

  • The standard goal is to form four melds and one pair.
  • You cannot win without a yaku. Start by learning honor-tile yaku, Riichi, and Tanyao.
Mahjong

Learning

CMS managed tracks
Learning Rules

Melds, Yaku, Calls, and Furiten

Learn Melds and Pairs, Basic Yaku, Calls, and Furiten

2Modules 11Items
Mahjong Basics Beginner / 5min

Draw and discard tiles to build a valid 14-tile shape with a yaku and compete for points.

  • Article Complete Yaku and Hand Shapes to Score the Most Points
  • Pattern Build a valid hand and yaku with 14 tiles
  • Move sequence Draw one, discard one
  • Pattern Call an Opponent's Discard to Build the Hand
  • Multiple choice Win from tenpai
  • Multiple choice The Player with the Most Points Wins
Practical tutorial Beginner / 7min

Connect yaku, scoring, defense, and situational judgment to read an entire hand of riichi mahjong.

  • Article Compare speed to victory, scoring power, and safety
  • Article Organize Yaku by Closed Hand, Open Hand, and Han Value
  • Article Fu, Han, Mangan, and Dealer vs. Non-Dealer Scores
  • Article From Known Safe Tiles to Suji, Walls, and One-Chance Reads
  • Article Change your judgment based on position, round, dealer, and turn count
Mahjong

Mahjong Basics

Beginner
Practice the basic controls right here

Choose a step in the inline tutorial below to review the flow.

Tile flow and basic hand structure

Open it only when you need to check something.

Next step

Choose after the tutorial

Once you are comfortable moving pieces, review anything that was unclear or practice your decisions with a short problem.